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Gastric Gauntlet is a dungeon crawler with roguelike elements. Randomized loot and Enemies. Over 30 unique items to obtain in a playthrough! Permanent Death. Good Luck on beating the first floor, the Gelatinous Keep awaits... the Royal Jello grows restless in his deep slumber...

This is a demo version of the game "Gastric Gauntlet", it is still in development. The demo will contain some bugs and glitchs. 


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Click download now to get access to the following files:

Gastric Gauntlet DEMO1.2.exe 33 MB


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This comment probably will make me look impatient but oh well.

So right now its just silence. We have no idea what are you doing or how are you doing. A lot of people may just loose interest or totaly forget about this game. So maybe you can post small devlogs. Like remember when you showed eggo and in another video you showed rotten eggo? Like those videos that are about 10 seconds? (you can release one like each 1 or 2 weeks). Also you can post your devlog on itch.io which can make the game more noticable. And did you know that you can post announcements on youtube? There you can tell us how everything is going and what are you making. (Also how are you doing? its about 3 weeks for me before my holidays begin and if you want i can tell you whats up with my account).

As i said now i probably look a bit impatient. (Also a little question. Hows the salad bowl enemy doing? Did you scrap that or did you made it real?)

Thats all! Bye!

I should have something up soon enough, I have school stuff so I won't really be that active for the next month and a half (sadly) but during summer I'll be doing loads, I might put up some small devlogs though (good idea). I'm figuring out stuff for the third floor right now, so I'm not sure if the salad bowl enemy will fit, but I'm certain a slight variation of it will make it.

Uhh... I have no idea how to start so i will tell you about a strange and a little bit creepy bug that i have encountered. So i was just playing like normal and encountered Sir Creamith (thats his name. Right?) i was like o hello! Let me escourt you to your piano. So i started (little bit of mob killling etc..) then i in the room below me ant theres an enemy. I kill him. Then when i look back up theres no Sir Creamith that was walking behind me. He disapeared. I searched the whole level (even the boss room) but he was nowhere to be found. I have 2 explanations to this

1. When i looked down for like 3 seconds he somehow bugged out through the walls.

2. My slime trail killed him but he had no corpse.

Now i tell you the new stuff that i have seen.

1. Phantom bag of chips (the thing that summons ghosts of himself).

2. Rainbow Eggo (i still remember his name).

3. New shrine icons.

4. New behaviour of the green meat balls (they jump out of their skin and chase you)

5. Some sprites have changed

6. Now the stomach enemy (that previously shot homing bullets that you need to destroy) shoots some green stuff along with a bunch of red crosses (maybe make the green stuff a bit slower)

7. (unsure)  A new attack of the Royal Jello (he shakes in one place and spams bullets in random directions).

And the last thing is that ice cream knights dont have armor when they die. That all ive got for now.

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Sir Creamith must have died. I do need to make his death more obvious because if I'm not wrong he doesn't actually have a death animation. The phantom paper bag enemy was always there, they just have a super low spawn rate, for obvious reasons. And as for everything else, I'm genuinely surprised you found every little new thing in that update 0_0  I have more in the works, but I'm not gonna put everything in the demo version just cause, I want to still leave a lot of new stuff for the full game when I release it.

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How did you replied 22 minutes ago? Where do you live?

And also YES SIR GONNA PLAY MORE TO FIND MORE! (but not right now)

 [EDIT] OH! I misread! I thougth you meant i found verry litle stuff (yes i am a normal human being with no brain dissorders).

i kinda feel cringy about this comment

I don't think it's cringy, Sounds to me like you see potential in the game :D

So... why doesnt anyone eccept me and the creator comment?

Okay lets actually start. The item messages are nice, maybe you can add the same messages to the shrines? Like that box with the icon of the shrine and it loosely tells you what does this shrine do (very loosely). The enemy collision can be a bit funky sometimes but it does what it needs to do. Also the spawn point are much more noticable for me.

And now i will just throw out some ideas

1.Chocolate ice cream. It behaves the same as the normal ice cream but shoots a spread of 5 bullets instead of 1 bullet.

2.Twist ice cream. Same as the normal ice cream but shoots a boomerang bullet.

3.Molten ice cream. Behave the same as the normal jello but doesnt split, haves more health, and slower.

4.Cool ice cream. Normal ice cream but wears sunglasses

5.Chest mimic. Sometimes replaces the key chest and attacks when the player is close.

Also you can say me if im annoing.

Somebody with interest in my game? You could never get annoying :) I've got some ideas for enemies on the first floor two, but I think I'll hold off on them until I get more work done on the other floors, and if you do manage to beat the boss you can notice the egg enemies on the second floor have cool glasses on 😎. I will be working to get messages up for shrines too. That twist cream idea you had is actually an idea I used ages ago when I made enemies for the third floor, banana boomerang. I'll definitely be using it when I start new work on the third floor. I think when summer comes I'll be working very hard to get this game full and completed before summer ends :D

Might even set a release date at a date near the end of summer just to push me to get it done.

Believe me, some people are annoying no matter what.

Also yes i have beat the royal jello multiple times. Also yeah i forgot about the banana on the thirnd floor (probably because it was years ago and im also a bit unoriginal).

And you might need to check the description and screenshots of your game to ensure they are up to date. And dont make the release date too tight because sleeping and eating is important (no really, never sacrifice your sleep because its harder to work on something when you want to get under the blanket and never wake up).

don't worry I'll release it when it's ready :) although I do wanna just get it finished and out

so you fixed everything i said to! Yay! So i played it and didnt notice anything wrong. The only thing is the swords are still blinking, im not sure if its intentional or not so i let you know. Also some enemies can get stuck in the walls, usualy its the small jellos that come out of the mini boss (to fix that you might need to decrease the distance beetwen their spawning position or something like that).

Now i just wanted to ask some questions.

1.Will the timer return?

2.Will the ice cream pirates return (two ice creams in the ship that are a boss) or you decided to have 1 boss per floor?

3.Will you add a milk themed floor?

4.What is 2 + 2?

5.Do you know how to set the variable to the id of the created instance?

And a request - please vrite the games version number after the name, because that makes identifying the old version from the new one. Thats it! Bye!

I've needed to fix those jello spawns for a while, I'll be doing that soon. As for the swords, they should only flash when thrown (to make them easier to see), if they flash when not thrown, then I probably forgot to update this version :/

1. I'm not too sure, if it's necessary I will (it adds a bit of urgency to clearing rooms).

2.There will be more than one boss for each floor. I have some new ideas for first floor bosses, so I'm not sure I'll add the pirate ship boss back, and if I do I'll be redoing all the art and animation for it. But I'll finish all the other floors first before I add new bosses to existing floors.

3. The floor themes right now loosely follow the food pyramid,  the first floor being sugary treats and so on, the second is meat, the third is vegetation, I'm not certain on the 4th floor yet. But no, there will be no Milk floor :0

4. 4

5. I'm not really sure what your asking so I probably don't know :D

Sure, I'll write the version next to the name.

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the 5 question is kinda hard to explain... So ill show you an example!

this string of code: bull = instance_create(x,y,o_bullet)

sets the variable "bull" to the "id" of the created instance. And you can use it like this:

turn = 0  repeat(8)  { bull = instance_create(x,y,o_bullet)  bull.direction = turn  turn += 45 }

if you write this line of code the executing object will create 8 bullets that are allways heading in 8 directions, without any spread, and each bullets direction is on 45 degrees higher than the previous one. Its preety usefull to create more complex bullet hell attacks. Also you can set any variable of the created instance, not only the direction. It was just an example. Also remember that it changes the variables after the "create" event of the created instance ends. I hope i explained everything correctly. Use it if you want because im not forcing you im just telling you. I hope its gonna be usefull for you! And thanks for answering all of the questions.

< |: 3 its you in text (your avatar).

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thank you, that actually helps a lot. There's still loads I don't know in GML. This can definitely be used to make more complex enemy attacks!

(Edit) That helps so much. Before I had like 50 different bullet objects hahah, I know right, but now I can cut that down to like 5, cause I can set the speed and sprite_index and so on. 

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Yay i helped! :D

(EDIT) So i was thinking should i say i to you or is it gonna be a bunch of useless knowledge. And i decided to say it to you because it can be usefull in the future (i have no idea if you know this or not).

So if you needed for enemies to not see trough walls you can write this stack of code:

if instance_exists(o_player)  {

if collision_line(x,y,o_player.x,o_player.y,o_wall,true,false)  {  cansee = false  }

if not collision_line(x,y,o_player.x,o_player.y,o_wall,true,false)  {  cansee = true  }  }

I hope i have written everything like it should be.

Also if you dont know how to do something you can look in the instruction or improvise! Because if it aint broke - dont fix it.

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so i just played it because i wanted to i guess? and then i like "Oh  hey, lets see what is on itch.io" and then i just looked around the menus and found the one where it shows you any stuff that people you follow do, and then i was like "Oh what the hell !? he updated it 4 hours ago!?" then I downloaded it and played it and heres what i have to say:

1.Make spawnpoints (these circles that spawn enemies) more visible please, because sometimes it looks like the enemy materealized out of nothing, and maybe add some little effect.

2.Make ice cream knights less flashy. Seriously like they really stand out. Its okay for special enemies like rainbow slime and phantom ice cream (the one guy that shoots shapes) because they are rare and are more dangerous than the normal enemies, But the knights are everywhere so maybe you should make the sword one wear red armor and the shield one wear blue/aqua armor.

3.I think you should make the transitions a bit faster.

4.You might focus on adding more items, at least the ones that just increase your stats. Yes its boring but if everyone is special then no one is (or something like that).

So thats all i have to say. (I actually felt kinda bad when i criticezed this game because it took you like 1 or 2 years to make that!! THATS CRAZY!! I wouldnt make anything like that in my life. So you earned my respect ;) ).

As you can tell the game is far from being finished, I plan on adding more items (like you said, that just increase stats). You're right the knights are a bit too flashy, I'll update them soon. As for the spawn points, I'll look into making them more visible. Thank you  so much for the feedback :D